Layatown Lab · coming soon

You vs Laya. The AI in your own shoes.

You are one villager: your hero. The other 79 are decided by Laya, a System One model on one gaming GPU in Caracas. When something happens to you, you choose from the same options every villager has. Each night the same day is replayed, with the same luck and Laya deciding for you. Every day you beat the AI in your own shoes, or it beats you.

“You fought and saved Hester. AI-you fled; Hester died.”The nightly reveal, as the game says it

What decides: our fine-tune of Laya, an open model by Convai Innovations (Apache-2.0), trained on the decisions TypeSafe's Jev made while it ran this city (the study, the model card). No fee per decision; the owner pays the electricity. No launch date yet.

What it looks like so far

Four screens from the clickable prototype, captured in headless Chromium at 390 × 844. Laya's picks on day 1 are real model judgments; outcomes, experience, finds, the score and the counters are scripted or placeholders, and the prototype marks them on screen (the striped bar at the top, and "scripted" or "mock" tags).

Prototype moment card: Leofric the farmer, 10:00 in the fields, Wolves in your fields! A huge pack is loose and his sibling Lark is out there with the guards. Options: fight, help, flee, work.
Prototype, placeholder numbers where marked
A moment. Wolves in your fields: you pick from the options every villager has.
Prototype card: What would Laya do in your shoes? Flee 39 percent, help 26, work 13, fight 12, marked real Laya judgment, with the perception the model read.
Prototype, placeholder numbers where marked
What Laya would do. Day 1's odds are a real judgment from layatown-v1.
Prototype nightly reveal: two timelines, You and AI-you, for the same day. You ran to the fields and fought beside Lark; AI-you fled to the shrine and Lark went down. Score You 2, Laya 0: You win the day.
Prototype, placeholder numbers where marked
The nightly reveal. The same day, twice: your choices, then AI-you's.
Prototype end of run 1: Leofric the farmer survived run 1, You 3, Laya 0, a three-square share grid, and a mock Humanity versus Laya score.
Prototype, placeholder numbers where marked
The end of a run. Your score against Laya, and a spoiler-free grid to share.

How a run works

  1. Your heroYou play one villager, from your X handle: a job, two traits, the people you love. Everyone else in the village is decided by Laya.
  2. MomentsWhen something happens to you (wolves in the fields, a sick child, an open purse) you choose from the same options any villager has. Code owns everything else: food, wounds, time, the dice.
  3. The nightly revealEach night the same day is replayed with the same luck, and Laya decides in your place. You see both days side by side: You fought and saved Hester. AI-you fled; Hester died.
  4. Runs until you fallRun 1 is a three-day tutorial that ends on a first boss. From run 2 a run lasts until your hero dies or the village falls: threats grow, a boss every four days, and your score against Laya builds up. Stop at any dawn; continue later.
  5. The share gridOne square per day: yours, Laya's or a draw. Spoiler-free, like Wordle's, so a friend can play the same seed, with the same luck, against the same Laya.

Skills, gear, rare finds from your own deeds, friends' heroes and a Mayor mode unlock as you play. Nothing is shown before it matters.

Why a System One model

Scripted characters are predictable. Characters run by a large language model are slow, cost money per turn, write text and make things up. A System One model gives a real judgment for every character at every moment, in milliseconds, with no fee per decision, and it is readable (a probability per option), explainable (ask again with one thing changed), and replayable: the same day, with the AI in your shoes. That last part is the game.

Humanity vs Laya

Every day a player finishes is a clean comparison: a person's choice and the model's choice in exactly the same situation, with the same luck, and what happened after each. Added up, it becomes a live global score: the share of days people did better than the AI in their shoes.

Illustration only: there is no score yet, because there are no players yet.

That dataset, humans against a judgment model in identical situations with the outcomes of both, barely exists today. It is the research at the centre of this project, and it goes in the study as it grows.

Laya trains every night on what players taught it, and ships only if it gets better

The plan, with the safety rules written first:

None of this exists yet. Our first attempt at a model improving itself without its teacher was a trade-off and was not deployed: round 1 in the study. Capacity is not measured either: a player-day runs the day twice, estimated at 8 to 16 GPU-seconds, so the numbers get measured before anything is promised.

What is real in the prototype

Real
Laya's odds on day 1: judgments by layatown-v1, exported from a village run, with the perception the model read.
Scripted
Outcomes, experience, finds, coins, the village meter, and Laya's picks on days 2 and later.
Placeholder
The Humanity vs Laya score and the "decisions collected" counter. Nothing is sent anywhere.
Art
Ninja Adventure by Pixel-Boy and AAA (CC0).

No date yet. It launches when it is ready.

Follow for the launch

@elberacasa on X

BuildWhat to build with a local System One modelUses, costs and limits → TrainTrain your own LayaThe recipe, step by step →